Sunday, 17 April 2011

Round-Up 3DS reviews!

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(main article by Katy E. Many thanks to Martin, Jacob & Haydn for their contributions!)
 
In a recent conversation with a fellow 3DS owner I discussed the lack of depth to the recent flood of 3DS launch game reviews. I appreciate that in the rush up to launch it must be difficult to get a real detailed feel for each individual game you are reviewing, however because of this lack of time given to each launch game I feel their review scores have suffered, and so consequently has 3DS game sales.
Take Samurai Warriors: Chronicles for example, Eurogamer.net gave it a 5/10, yet every person I have spoken to about the game rates it much higher, stating that the weaknesses addressed in the reviews are not as pronounced when you are in the thick of the gameplay.
After I had flicked through various magazines and scrolled down pages of gamers comments about the games I noticed a constant contrast of ratings. And so I decided to ask some fellow ONM forum members for their take on the games they purchased for launch, now that they have had a while to play through and get a good idea about the pros and cons of the game. Let's see what they had to say...
 
Lego Star Wars III - review by Martin (aka Gumshoe777)
The main reasons I decided to pick this up was because I loved playing the first two games on the Gamecube, what with the fun game play and funny cut scenes. Lego Star Wars III is based on the Clone Wars animated TV series which takes place between episodes II and III.
I was quite impressed with the levels; there may only be 13 levels, but each is quite large and each level takes on average about 30 minutes to complete – which I think was designed to try and encourage people to stick the ‘10 minute break for every 30 minutes gaming’ rule that is stated in the 3DS manual. The game play itself is split between ground and space battles, flowing between the two quite effectively.
Box art for Lego Star Wars III on 3DS
The 3D effect works quite well, giving the levels depth especially during the space battles. The controls work really well when using Jedi, although the same can’t be said for when using characters with guns, as the aiming can be poor at times, so much so that I kept getting killed whilst trying to aim. The spaceship controls are hard to get used to but I’ve found that this can be easily be fixed by inverting the controls in the pause menu. The camera, while for the most part is good, does have its moments where it makes some jumps harder to do. The music is quite impressive and matches the pace of the action perfectly. The game isn’t really too difficult and I’ve didn’t have too many problems clearing the levels. There is plenty of replay value in this game; with loads of hidden extras to find and characters to unlock, there are also 4 unlockable mini games as well, which are good for gaming on the go.

Screen from Lego Star Wars III

The game may have some downsides to it, but the good points easily outweigh the bad points. If you are Star Wars fan then I couldn’t recommend this game highly enough. I will certainly be keeping my copy of this game for a good long while.
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Samurai Warriors: Chronicles - review by Jacob (aka Mushroomchow)
If you have ever played the Warriors series of games, you’ll be split into one of two camps; those who view them as the best, most intense RTS games on the market, or those who think they’re just a mindless slash-em-up with very little depth. I come into this review as neither – I had previously only played a short demo of Dynasty Warriors 2 a long time ago – yet I found this to be my most anticipated 3DS launch title.

Samurai Warriors: Chronicles takes place in the Japanese Sengoku era, where you see your character journey to discover their destiny amongst the raging wars all across the nation. You’ll form partnerships, make enemies but ultimately it is your own choices that determine events – through cut scenes that require user input, your answers to questions will affect which commander you ultimately end up serving under.

Samurai Warriors: Chronicles 3DS box art

The gameplay follows a real time strategy format, which the 3DS is perfectly suited to. You control up to 4 individual characters at a time, and can switch between them at ease with the touch screen, which also displays key map information. Compared to older editions this is a leap forward, keeping the action hectic as there is no need pause the game to change strategies. The whole battle experience is much faster and has more fluidity; this is by all means a series born to be on the DS.

The character roster itself is impressive – having 38 characters in total speaks volumes for the power of the 3DS, as very few compromises were made on transferring the previous console mechanics to a handheld. There is a sometimes noticeable reduction in enemy numbers, and the AI of opponents is questionable – but you won’t have time to think about it as the challenge from this game lies in the missions, which come thick and fast during battles.
Completing tasks during the skirmish are key to the outcome; failure to complete one could lead to an influx of enemy reinforcements, or may put one of your key men in danger. If you, or any other key officers, die, the battle is lost, and so you’ll find yourself tactically placing your characters to neutralise threats from very early on. It makes for an intense strategic experience, but the learning curve is at times stretching for new players. I struggled at points, and conceding defeat, had to play through some battles on Easy mode. Don’t assume that even this is a walk in the park though – this is a hardcore software package and will often have you cursing as you take your eyes off your defences for a few seconds, only to have 15 minutes hard work undone by a momentary lapse of concentration. It’s a demanding game, but the progressing storyline and likable main characters (based on real people) will have you itching to get further in the game.

The characters in Chronicles are beautifully designed.

The graphics for me were the selling point, as this game looks absolutely beautiful. It’s a contender for the best looking package on the 3DS on gameplay alone, boasting graphics that rival the PS2 for detail. There are a few dull textures, but the sheer vastness of the battlefield more than make up for it. The 3D gives a genuine tactical advantage, as you can judge the distance of enemies with much greater accuracy. The 3D view of riding your steed over the fields in Chronicles for the first time was for me an experience on par to Link’s first steps onto Hyrule Field in The Legend of Zelda: Ocarina of Time. The cut scenes are also stunning – with the slider up Chronicles is a beautiful visual feast.

In conclusion, this game will always split opinion; its detractors will cite the poor AI and shallow combat system, but neither of those are problematic when you are immersed in such a deep strategic experience. Your mind will be consistently tested to its tactical limits, so if you can put up with the steep difficulty curve, this game is a must have. Many reviewers of this game have not dug deep enough into Chronicles and blasted through on easy mode, which is a shame as there is a lot of enjoyment to be had.

(Take a look at Jacob's Tube vids! : www.youtube.com/yourfacearts)


Ridge Racer 3D - review by Haydn (aka Ninjafox)

Nintendo gamers have sometimes been given the short straw when it comes to the Ridge Racer series, this will only be the 4th game in the series to appear on a Nintendo console compared to over 8 titles on Sony's Playstation consoles. Ridge Racer 3D is a fairly good game, and uses the 3DS’ 3D capability well, adding to the overall feel of the game; from leaves blowing off the trees and hitting the screen, confetti falling when you drive past the crowd or hitting another car and even bits of metal flying off cars looks amazing.

Box art for Ridge Racer 3D

When you are racing with the camera view set to look through the windscreen it certainly feels that bit more realistic. The tracks are fairly detailed and it is obvious the 3DS packs more power in the graphics department than the DS from playing this game. It’s just a shame the cars don't look quite as nice as they could. There are 15 courses in total. All of these courses are available to drive both ways around the track to add a bit more variety – effectively Ridge Racer 3D's mirror mode if you will.

There are local multiplayer options, but sadly no online mode which is a real shame considering the 3DS has such great online features. The only reason I can imagine that Namco would miss out this feature is because they may have rushed development to get the game out for launch, which isn’t a fair compromise, as Ridge Racer 3D would be a lot better with an online mode.

If you often play Mario Kart then you might feel at odds with the way cars race round the corners; as they sort of skid round, however this can easily be rectified by doing subtle movements in the opposite direction to the bend with the circle pad. A plus side is that Ridge Racer 3D does make use of the Street Pass feature, picking up ghost data from other Ridge Racer 3DS owners. This is great as it increases game longevity, but sadly this does have its downside as well. Different cars are unlocked by getting points as you play through the main Grand Prix mode and taking part in different races, this can put you at a disadvantage if you have only just purchased Ridge Racer 3D and the ghost data you are playing against is an ‘experienced’ racer, it is nearly impossible to beat them.
Ridge Racer 3D screenshot by IGN

The single player Grand Prix is really good fun and you are able to select the music you want to hear during your race just before you start. However, you are unable to sample it so if when you start a race you don't like the music you have chosen then you either have to put up with it, or go back and select a different track. The difficulty curve is well executed – starting off nice and easy but steadily increasing in difficulty the more you play. Whilst I have not completed the game yet I can see racing fans getting over 9 hours gameplay, if they do everything the game has to offer, so if you want something that will last you longer than Pilotwings this might be a good game to buy.

Overall Ridge Racer 3D is a fun game, despite having no online play and should keep racing fans happy until Mario Kart 3DS arrives towards the end of this year.
 
I hope these player reviews have given you a better insight into some of the launch games and can help you make an educated decision about which title to go for next.
There are more launch game reviews to come from a few more guest contributors, as well as some different posts including a run through of tips to fix your Xbox 360's RROD with the help of software pros Ryan Page & John Chapman.

Sunday, 3 April 2011

3DS: In Pictures

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(review by Katy E.)
(photography by Ryan P. & Katy E.)
 
It has now been 10 days since the release of Nintendo's 3DS console, and I'm still recovering. This post features some http://www.dannychoo.com/ inspired photography, with a photographic unboxing of the new handheld and a look at some of the software. Enjoy!
 

Nintendo 3DS Aqua Blue Box

Reverse side of 3DS box

Inside box - ClubNintendo card etc.

Contents incl. AR Cards
Aqua Blue 3DS - looking mighty fine there
Aqua Blue 3DS
Side shot - note 3D depth slider and wireless
Aqua Blue 3DS' lower half complete with Circle Pad
Ryan testing out the AR Cards - Samus first...
(I'd of chosen Link, but each to their own)

Gyroscoping it up.

Mii Maker tool

Further use of Mii Maker

Pikmin AR Card snap shot
My Mii QR code
You can scan this into your 3DS
using the Mii Maker QR Scanner tool!
 
These are just a few of the pictures taken from Friday 25th March, the next day I grabbed myself a copy of Super Street Fighter IV 3D (review may follow soon?) which has been consuming most of my free time. More pictures may be on their way...
 
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Monday, 28 March 2011

3DS: Second Opinion

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(review by Katy E.)

So now the 3DS has been out in the UK for a few days, it's time to look back on some of the views of gamers just before the launch day. In this post 3 friends of mine discuss their opinions on the 3DS, the games and the software. Were they right in what they said? Let's find out...
SC = Superconsole

Ryan Page, 17, Ware - 'The PC Gamer'
Topic: Visuals, Controls & Hardware
SC:  So Ryan, you played the 3DS for the first time on Saturday (12th March 2011), did you think the 3D effect worked as well as you hoped it would?
RP: The 3D felt very layered but it was amazing to see the technology being used to create a unique gaming experience. The 3D really did live up to my expectations and if it didn't it wouldn't stop me cracking into Zelda: Ocarina of Time.
Zelda: Ocarina of Time 3D
expected June 2011 (UK)

SC:  Did the 3D effect improve the visuals of the games at all, as opposed to playing in 2D?
RP: Half and half, it made another fun way to play games but at the same time it destroyed the visuals a little. The 3D was amazing but it messes with your eyes a little when using it for the first time, once you get used to it, it looks amazing.
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SC: Out of the games that you played, what was your favourite, and what made best use of the 3D technology?
RP: Out of all the games I played I initially would say Zelda OOT was my favourite but seeing as it was already released on the N64 I feel it’s fair to let another game to take the high chair. Out of all the games that the event had to offer I would say that Street Fighter did some amazing stuff with the 3D. The 3D added a new dimension (literally) to the game and made some of the skills and effects look amazing. All of the character models looked great in 3D and the new GPU that they've put in it makes everything look a little less flat.
SC: Street Fighter did look amazing in 3D, but come on Ryan, I know you secretly loved playing Nintendogs + Cats!
Nintendogs + Cats for 3DS
Still as cute as ever!


SC: How did you find the new controls on the 3DS? For example being able to use both the Circle and D-pad.
RP: Unfortunately in the rush of the event and the pushing of kids I only got to play around with the new combination of the circle and D-pad for a couple of minutes. When using the Circle pad to play Super Monkey Ball 3D it all felt a bit stiff, the circle pad needs to move a lot more freely in order to provide some good gameplay and interaction functions because when playing by the time I had pushed the circle pad to the left to make the ball to turn it had already fallen off the map; or it could just be me not being able to control gravity propelled balls.
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SC: Did you like the 3DS’ use of Motion Sensor and Gyroscope? For example used in games like Super Monkey Ball and Zelda Ocarina of Time.
RP: I didn't get the time at all to play with the gyroscope and motion sensor, the event was really a rush. The demos were too short and I felt rude playing through demos a second time. But I really do regret not taking the time with the event and making the most of it.
SC: I wasn’t so polite and played through Super Monkey Ball 3D once using the Circle Pad and the second time using Motion Sensor, switching from 2D to 3D. I would say that it was easier controlling the ball with the Circle Pad than motion sensor – I had the same problem with it flinging itself off the map, however when I tried to use the motion sensor with the 3D the ‘sweet spot’ kept moving and I wasn’t able to focus on the 3D. If you do decide to buy this game, I would recommend using 3D for the Circle Pad or 2D with motion sensor.

Becca Grant, 17, Great Amwell - 'The PlayStation Fan Girl'
Topic: AR Cards & other games
SC: So after having a chance to play around with the AR cards – how did you find the controls when using the cards?
BG: The gyroscope and motion sensors were very responsive, but I found that they required precision in order to keep the cards in focus. For example, I was playing the Question Mark AR Card, where you shoot at targets and then on the final round you shoot at a dragon, which was fun but you had to be quite accurate with your movements.
SC: To find the targets and shoot you have to move around with your 3DS to see different views and aspects, which I found incredibly clever – at one point I was looking for a target, only to find it was hiding inside a hole which had been made out of the table which I was standing near to. The 3DS really influences you to move around and take another look, it’s not just shooting hovering targets.
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SC: Do you see yourself using the AR Cards in the future?
BG: I’m not really a mini-game fan, I found the idea a bit gimmicky, but it does show off the 3D capability quite well.
SC: Although I don’t think I’ll be replaying the target shooting card a lot, I’ll definitely be taking a few pictures of myself standing next to Link or Samus with the 3D Camera and the other AR Cards!

A picture I took with the Link AR Card
Here we see Link battling a giant afro chicken.
Obviously.

SC: So, the AR Cards didn’t convince you to pre-order a 3DS immediately then?
BG: Not really, I mean they looked great, but it’s not enough to persuade me to spend £200 on a new console.
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SC: What other 3DS games are you looking forward to?
BG: I’ve heard Assassin’s Creed has a new game coming out for the 3DS, I’m a big Assassin’s Creed fan for the PS3 so I’m interested to see what it will be like in 3D.
SC: Yes there has been talk about Assassin’s Creed: Lost Legacy 3D, which if it’s anything like the other games we’re in for a treat. In all honesty I hadn’t played an AC game until a few moments ago with Becca, when she was showing me the online mode for Assassin’s Creed: Brotherhood for PS3 which looked great. Any other 3DS games you’ll be saving for? How about the launch titles?
BG: To be honest none of the launch titles interest me, however I enjoyed previous Professor Layton games, so I will probably give Professor Layton and the Mask of Miracle a go.
Assassin's Creed Brotherhood
Lost Legacy coming to a 3DS near you...

SC: Lastly, Sony have recently announced their own new handheld – the PSP2 (NGP), would you be more likely to buy this than the 3DS?
BG: Yes, I would probably choose the PSP2 for its better graphics. I’m used to the Playstation’s controls so that would be another factor, and I’m more interested in the collection of games that Sony has to offer.

Jess Anson, 19, Manchester - 'The JRPG Fan'
Topic: General overview
SC:  So what was your initial impression of the 3DS? How heavy was it in comparison to a DSLite? And what did you make of the design?
JA: I was surprised how small it was compared to how I imagined it - I thought considering it's 3D they would use a size more like the DSXL; despite that the 3D was still really good! I didn't really notice the weight which probably means not much difference between that and my Lite. I really liked the colour but then I have a bias towards blue, although I do think it's a bit weird to have it half and half on the blue one? Maybe it's just me. I liked the circle pad, ended up using it instead of the D-pad, and the placement felt fine. The 3D slider's also a feature I liked.
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SC: Were you impressed by the 3D visuals?

JA: The 3D was the best bit about it - the difference is immediately noticeable, especially when they've gone so far as to even have the text coming out of the screen at you! And the fact that you don't even need glasses makes it even better. In my opinion it beats the 3D used in movies at the moment by miles, though I haven't played any proper games yet.
Kid Icarus Uprising
winner of the best 3D visuals so far!

SC: Did you personally experience any difficulty with seeing the 3D effect or headaches etc.?
JA: The only time this happened was during the Augmented Reality game but I think that was because I wasn't holding it far away enough from the card - if I held it closer than what was wanted it went blurry and difficult to look at. Apart from that, it was absolutely fine.
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SC: What games are you most looking forward to? And why?JA: Hmm a fair few including probably Zelda, Mario Kart, any Square Enix Final Fantasy/Kingdom Hearts kind of game.
Screen for the upcoming Kingdom Hearts 3D

SC: How did you find the pre-installed games like augmented reality cards and Face Raiders?
JA: Didn't really try face raiders but augmented reality, once the blurriness stopped, was really good! It was amazing to see technology we tried in NHK (Japanese Media Studios in Shibuya) in 2006 put down into DS size and made into 3D, it worked really well.
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SC: And lastly, will you be buying a 3DS either at launch or in the near future?
JA: I might buy one but the fact that it's region locked is putting me off, especially at the moment whilst it's so expensive, considering some of the main games I play are from Japan. It's definitely something I'd want to get if the price ever dropped a bit though.

So thank you to all my interviewees.
What do you think now that you may have had a chance to play on the 3DS?
Feel free to follow my Twitter: http://twitter.com/#!/superconsole

Monday, 14 March 2011

The 3DS: What You Need To Know

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(review by Katy E.)

… After playing Nintendo’s 3DS a couple of times, most recently at the 3DS Event at Westfield, London (12.03.11) I can comfortably and unashamedly say I am a 3DS fanatic…

Aqua Blue 3DS console (note: new stylus)

So, what is it?
The 3DS is Nintendo’s new 3D gaming handheld (no 3D glasses needed), complete with circle pad, 3D depth slider, 3D cameras, motion and gyro sensors, adjustable stylus, charging cradle and 2GB SD memory card. The 3DS is also backwards compatible and so will play any of your DS games. The system also includes the functions Street Pass and Spot Pass which allows your console to communicate with other 3DS systems, something which will be put to use in games such as Street Fighter and Nintendogs + Cats.

When does it come out?
It’s already out in Japan and is set to be released in the UK on Friday 25th March.

How much is it?
Prices vary across stores, but it’s around the £195 marker at the moment, with Morrisons the cheapest at £187 (11.03.11)

Is it actually 3D?
In short – yes. By which I mean there is a real feel of the depth and layers, most visible in games such as Street Fighter, where you can clearly differentiate between the background and the front fighting stage. The 3D depth is also great in Kid Icarus: Uprising, as you can easily tell how far away enemies are and how long they are going to take to reach you before they launch an attack. In terms of the ‘coming out of the screen’ 3D factor, although I have not experienced this yet personally (I was too busy running away from zombies in Resident Evil to let them get anywhere near to throwing themselves at the screen as a tester) according to numerous sources the 3DS does have this capability.

Experience the 3DS yourself at the touring 3DS event
This picture was taken at Westfield shopping centre, London

What games are on offer?
For UK launch on the 25th the games we have available to purchase are:
-          PilotWings Resort
-          Super Street Fighter IV 3D Edition
-          Nintendogs + Cats (French Bulldog, Toy Poodle, Golden Retriever and Friends)
-          Samurai Warriors: Chronicles
-          Ridge Racer 3D
-          Super Monkey Ball 3D
-          Asphalt 3D
-          Rayman 3D
-          Tom Clancy’s Ghost Recon: Shadow Wars
-          Tom Clancy’s Splinter Cell 3D
-          The Sims 3
-          Pro Evolution Soccer 2011 3D
-          Lego Star Wars III: The Clone Wars
I’m not the first to admit this line-up isn’t the best, but I’d recommend from here Super Street Fighter, PilotWings or Nintendogs + Cats.

Super Street Fighter IV 3D - grab this on launch day!

Have any more games been confirmed?
Thankfully yes, other games that are (potentially) on their way over to the UK are…
-          Puzzle Bobble
-          Combats of Giants 3D
-          Professor Layton and the Mask of Miracle
-          Steel Diver
-          Bust-a-move Universe
-          Madden NFL 11
-          Paper Mario 3DS
-          Kid Icarus: Uprising
-          Super Mario Bros 3DS
-          Mario Kart 3DS
-          Legend of Zelda: Ocarina of Time 3DS
-          Animal Crossing 3DS
-          Star Fox 3DS
-          Dead Or Alive Dimensions
-          Resident Evil: Revelations
-          Resident Evil: The Mercenaries 3D

Any pre-installed software?
Yes lots – if you’re still deciding what games to get then there are 6 pre-installed augmented reality mini-games to play. These come as a pack of AR cards (target shooting, Mario, Link, Kirby, Samus and Pikmin) you simply go to the AR card menu screen to activate. The cards are used in various ways which blend 3D images from the 3DS with your surroundings. Another way in which they are used is to take 3D pictures of Nintendo characters in the real world – for example taking a picture of Link standing on your kitchen table, although not exactly a mini-game, still a great use of the 3D camera technology. (Check out a video on YouTube for a visual explanation).
Another pre-installed game is the hysterical Face Raiders, in which you take pictures of people’s faces and then shoot at them. This game also makes use of blending 3D moving images with your surroundings, as I played Face Raiders in an office I had to shoot at faces which were dive-bombing around the desks and the coffee machine. Who would’ve thought shooting at mini floating heads of you and other people could be so much fun.
There will also be a Virtual Console, similar to on the Wii, to download your favourite GBA games (Super Mario Land and The Legend of Zelda: Link’s Awakening have already been confirmed).
An eStore and Internet Browser will also be available. Your SD card will now support MP3s so you can also use your 3DS as an MP3 player.
Not to forget the Mii Maker tool, which generates a Mii version of yourself from a photo. Or if you don’t like the Mii it generates, you can always customise your Mii yourself.

The 6 AR cards which are included with the 3DS

Good points
It’s innovative, the 3D works excellently, the Circle Pad is great and there are a superb set of games on their way in the not too distant future. It's great that Nintendo have also included the depth slider so you can choose to play games in either 2D or 3D, that way if you feel any eye strain you can simply turn off the 3D effect - problem solved. And don't worry the 3D games still look excellent even with the 3D effect turned off.

Bad points
Fingerprints and smudges show up terribly on the 3DS because of its glossy finish, although not something to cry about, it isn’t the best thing to notice when you first pick up the 3DS. Also, there have been a few complaints of headaches and the 3D effect not focusing properly for different people (although I’ve had no trouble with it) many players have already turned off the 3D effect calling it “gimmicky”.

Apart from 3DS games, what should I be saving my money for?
The Legend of Zelda: Skyward Sword (Wii) is easily the game I’m most looking forward to that is not on the 3DS, although no release date has been confirmed as yet, it’s likely to be out by the end of this year.

Verdict
I’ve been really impressed by the 3DS and have already got my Aqua Blue version pre-ordered. The best game I have played so far is Kid Icarus Uprising – I was really surprised by it, the controls (although awkward at first) fit really well with the gameplay and it looked superb in 3D. However, I am intrigued by Dead or Alive and think this could be a great fighter game as an alternative from Street Fighter.

Me looking extremely happy to be
playing Super Street Fighter IV 3D Edition